Airline · Tycoon
EST. 2026 · OPS BOARD
Issue No. 01An idle tycoon

Build an airline.
Bend the world
to your timetable.

Start with a single regional charter and grow into a multinational empire — competing inside the real-world airline industry, against the carriers you already know.

Sessions are short. Progress accrues offline. The dopamine hit lives in the morning paper that's waiting when you come back.

Free to play · Sign in to start your airline

Forecast TimetableAwaiting captain
PhaseSectionStatus
00Foundation · auth · DB · DockerDONE
01Static world · seed · 3D globeNEXT
02Core sim · time model · newsroomQUEUED
03Depth · finance · reputationQUEUED
04Content · tech · events · AIQUEUED
05Endgame · merger / prestigeQUEUED
The plan

Six phases. One growing world.

See SPEC.md
I · Idle, by design

Built for short sessions and long absences.

1 real hour ≈ 1 game day. Slower offline, but capped — so a week away doesn't drown you. The morning paper summarises everything the world did while you were gone.

II · Real industry, real pressure

You're competing against airlines you've actually flown.

Real airports, real aircraft, real carriers as AI competitors. They open and close routes, defend their hubs, and respond when you encroach.

III · Specialise, then merge

Pick a doctrine. Then start over, stronger.

Tech tree branches into low-cost, premium, cargo, or charter — exclusive choices that reward replay. End-game merger resets the run with persistent perks.